Fatal Abyss is out on the Xbox 360 community games. I've had an interest in developing video games for nearly as long as I can remember, and after many half starts I've finally released something. It was a long road to release, but it's out there. Martina and I undertook this project with a budget of under 4 dollars and little knowledge on how to actually pull it off. I put myself on a crash course of learning c++, c#, directX, XNA, 3dsMax, ZBrush, Premiere, Photoshop, Cubase, and various music recording techniques over the last year to get his project completed. Hopefully now I can sleep and be less zombie-like at C&C! Many big name games these days are doing "making of" features on special editions similar to DVDs. I find most of them sleep inducing. Nevertheless, I did a couple of making of videos for this project. http://www.youtube.com/watch?v=gerTUAKSCvg http://www.youtube.com/watch?v=AI0ULCRsB50 So, 11 years after I took the first steps there's something to show for it all. Always feels good to complete a personal project!