Need cars for video game recordings! | FerrariChat

Need cars for video game recordings!

Discussion in 'Technology' started by AaronB, Oct 30, 2009.

Thread Status:
Not open for further replies.

This site may earn a commission from merchant affiliate links, including eBay, Amazon, Skimlinks, and others.

  1. AaronB

    AaronB Karting

    Nov 6, 2003
    74
    Fallbrook, CA
    Full Name:
    Aaron Marks
    Hey everyone - Microsoft has contracted my team to record specific cars for an upcoming racing title. We've done vehicle recordings for several games including Need for Speed ProStreet and Carbon, Midnight Club II and True Crimes: New York - and even tanks for the recent Operation FlashPoint: Dragon Rising.

    We are looking for very specific cars, including very specific years in the Southern California area (San Diego preferred but anywhere we can find these cars will work). We will need to put them on a dyno and mic them up, spending 2 to 3 hours for the process. I'm still working on possibilities of compensation but a free copy of the game at a minimum.

    If you have, or know of anyone with these specific cars, please PM me here with contact information and we'll be in touch!

    Mazda Furai
    2009 Aston Martin 007 AMR Lola
    2009 Audi R15 TDI
    2010 Pagani Zonda R
    2010 Lamborghini LP6704SV
    2010 Audi RS3
    2010 Audi TTRS

    Many thanks and looking forward to the project!

    Aaron Marks
    www.onyourmarkmusic.com
     
  2. Modenafan

    Modenafan F1 World Champ
    Lifetime Rossa Owner

    Dec 19, 2004
    12,069
    Moorpark
    Full Name:
    Jon
    Not to tell you your business but many of us here have had our cars recorded for video games and movies. I know that the person I deal with always pays us and pays us very well for our time and vehicles. It seems like giving someone a copy of a game for bringing one of the cars you need is pretty underwhelming. Just my .02.
     
  3. Jet-X

    Jet-X F1 Veteran

    Nov 2, 2003
    5,693
    Washington State
    Full Name:
    Brian
    I remember in the early days of Gran Turismo recording, we didn't pay people, but we did the recording at a track, and let them have track time free of charge (Laguna Seca, Sears Point, etc).

    It would take about 5-10 minutes per car to record, still takes about that time, curious about the 2-3 hours.
     
  4. AaronB

    AaronB Karting

    Nov 6, 2003
    74
    Fallbrook, CA
    Full Name:
    Aaron Marks
    I'm still trying to pin the developer down on the 'compensation' part of the arrangement. They understand that high end cars are usually owned by very busy people and it is helpful to make it worth their time but I can't speak for them. A copy of the game is a given and was more tongue in cheek than anything. :)

    I'm just doing some initial legwork, see if we can locate a car or two, since this is always the time consuming part of the process. The recording in definitely the fun part!
     
  5. AaronB

    AaronB Karting

    Nov 6, 2003
    74
    Fallbrook, CA
    Full Name:
    Aaron Marks
    Audio in games is getting pretty crazy these days. Realism is the big focus and for something like this, we'll be using 8 to 16 channels and positioning all of those mics is key (and time consuming). Not only will we be mic'ing the standard engine and exhaust, but the interior, tires, suspension and any other interesting noise each car might make. I've got a weapons shoot coming up that requires 16 channels with a variety of mic's and perspectives.... talk about crazy!! The cars will actually be easier compared to that! Indoors and no wind!
     
  6. s4dustin

    s4dustin F1 Rookie

    Jan 26, 2004
    3,960
    I would say 4-5 hours per car depending. Also depending on track or dyno or both. I have been paid too. :) My camaro was in the Speed Racer movie.
     
  7. Modenafan

    Modenafan F1 World Champ
    Lifetime Rossa Owner

    Dec 19, 2004
    12,069
    Moorpark
    Full Name:
    Jon
    My friend does a combination of dyno recording and track recording. I will say that placing all the mics properly usually takes the longest time. I would say the entire process is about 2-3 hours. The actual recording is pretty quick on the dyno but longer on the track as they want different revs from every gear. I know that sometimes they record every sound the car makes, from the opening/closing of the door, key in the ignition, turning on the ignition. They try to make sure that every sound that's in the game is the real sound from the car.
     
  8. FerrariEnthusiast

    Oct 1, 2009
    2
    The only person I would trust to touch any of my cars would be Bryan Watkins at Warner Brothers Sound. I have worked with him and his crew in the past and he/they are the best. He not only respects the owner of the car, but the car itself. He also understands costs of tires, clutch wear, our time, etc.
     
  9. Modenafan

    Modenafan F1 World Champ
    Lifetime Rossa Owner

    Dec 19, 2004
    12,069
    Moorpark
    Full Name:
    Jon
    Bryan is awesome. Have worked with him many times and would not hesitate to do again. :)
     
  10. Rv5

    Rv5 Formula Junior

    Dec 22, 2005
    333
    Full Name:
    Ross V
    i had a game company come take pictures and sound clips of my 69 dodge. they came to my house, spent about 20 minutes, and paid me 100 bucks. was a pretty sweet deal.
     
  11. Ferrarista3

    Ferrarista3 F1 Rookie

    Oct 30, 2007
    4,595
    MC/UK
    Full Name:
    Carlo
    There is no such car yet...
     
  12. AaronB

    AaronB Karting

    Nov 6, 2003
    74
    Fallbrook, CA
    Full Name:
    Aaron Marks
    As a Ferrari owner myself, I treat all of my subject cars like I'm the one who pays for the maintenance and never ask the owner to do anything they aren't comfortable with. Believe me, I'm even more paranoid than the owner is!!

    In the several years I've been doing this, we haven't had a single scratch. I understand that it is a privilege to have your trust and work hard to earn it!

    Thanks for any assistance!

    Aaron
     
  13. s4dustin

    s4dustin F1 Rookie

    Jan 26, 2004
    3,960
    +1.
     
  14. Jet-X

    Jet-X F1 Veteran

    Nov 2, 2003
    5,693
    Washington State
    Full Name:
    Brian
    4-5 hours is unnecessary unless you're factoring in waiting time. All you are recording is the range of the engine sounds at RPM, the dyno is overkill.

    The latest and upcoming GT game, still took about 10-15 minutes to record the car audio. Now, the 3-D image scanning of the entire car, that took 3 hours (new to the GT series).
     
  15. chuckd2

    chuckd2 Rookie

    Oct 31, 2009
    1
    HI Aaron,
    I'm curious which cars you recorded for Prostreet and Carbon. Considering I was involved in the majority of all those recordings, I don't recall you being there, so I'm interested to find out which ones you did.
    -cd
     
  16. AaronB

    AaronB Karting

    Nov 6, 2003
    74
    Fallbrook, CA
    Full Name:
    Aaron Marks
    Hey CD - (Charles Deenan perhaps?)

    Watson Wu, one of my partners who is fronting this particular venture, was involved in those projects. I recorded some initial stuff here in SoCal, mainly auditioning possible cars for the games.

    A
     
  17. s4dustin

    s4dustin F1 Rookie

    Jan 26, 2004
    3,960
    Total time. Start to finish. Lots of factors.
     
  18. AaronB

    AaronB Karting

    Nov 6, 2003
    74
    Fallbrook, CA
    Full Name:
    Aaron Marks

Share This Page