car design thread | Page 713 | FerrariChat

car design thread

Discussion in 'Creative Arts' started by jm2, Oct 19, 2012.

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  1. jm2

    jm2 F1 World Champ
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    You mean 'hard hats' aren't official driving gear?
    Maybe the pit is under construction !:rolleyes:
     
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  2. energy88

    energy88 Three Time F1 World Champ
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  3. jm2

    jm2 F1 World Champ
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    Samsung? Probably not.:rolleyes:
     
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  4. Tenney

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  5. jm2

    jm2 F1 World Champ
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    Those art supplies were always sooo expensive!
     
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  6. Jeff Kennedy

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    Harry Bradley used to talk derisively about the student store, whose profits went to the scholarship fund. He said it was take from the poor to give to the poorer.

    What I don't see in that vending machine is the required staple of an Art Center existence, at least back when: caffeine in high dosage rates.

    Since Art Center has come up here, who else got the schools survey? My responses were not kind about how the school has evolved.
     
  7. jm2

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  8. energy88

    energy88 Three Time F1 World Champ
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  9. jm2

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  10. jm2

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  11. Qvb

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  12. jm2

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    :eek:
     
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  13. jm2

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    And to continue the BMW story from Autocar
    BMW Vision Neue Klasse X sets template for brand's electric SUVs
    iX3 successor gets a calmer look and classic grille to go with new platform, drivetrain and tech ‘superbrain’
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  14. jm2

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  15. furmano

    furmano Three Time F1 World Champ

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  16. energy88

    energy88 Three Time F1 World Champ
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    Would be interesting to see how the AI Bots might "enhance" the picture by dialing up the "drama."
     
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  17. jm2

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    #Kia has today revealed the first images of its new "K4" saloon, ahead of the model's public debut at next week's New York motor show. The car's exterior body shape is rooted in something the brand's designers are calling ‘Twist Logic'...

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  18. energy88

    energy88 Three Time F1 World Champ
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    Cliff Notes Version: Smoke and mirrors.

    AI Bot version:
    Maybe Kia will name their new car the Vulcan?:eek:
     
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  19. Jeff Kennedy

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    I have always believed that the best Countach was the original show car. Purest of form. The version in the Gandini picture is part of the evolution where it strayed further and further for the original with tacked on stuff.
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  20. Jeff Kennedy

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    I would really like to see the surfaces in natural light before passing too much judgement.
     
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  21. jm2

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    Yes, that original design was by far the best, cleanest, most straightforward design. Went downhill from there, IMO.
     
  22. jm2

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  24. jm2

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  25. jm2

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    Peter Brock: The lost art of clay design models
    Image Unavailable, Please Login By Peter Brock
    Jan 14, 2023 | Column, Peter Borck, Clay Model, Desgin | Posted in Columns | From the March 2013 issue | Never miss an article


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    [Editor's Note: This article originally ran in the March 2013 issue of Classic Motorsports.]

    I recently started a new clay model in our shop as part of a project to redesign a classic AC Aceca coupe. I hadn’t realized that there was so much interest in the venture until the word got out among my car-guy friends and they began stopping by to take a look at this archaic art form. It’s evident by their fascination with the process that something has been lost since the days that car design was such a hands-on process.

    Working as an independent automotive designer most of my life, I’ve had the rare opportunity to work with some of the finest craftsmen and engineers in the world. Starting out at age 19 at GM Styling (that’s what it was called back in 1956 when then-VP of Design Harley Earl ran the show as his own personal fiefdom), I was fortunate enough to acquire some basic skills from the best collection of designers, artisan craftsmen and design execs in the industry. All those old-timers—like wild man Bill Mitchell, who took over from Earl—are gone now, but their freely given knowledge, advice and techniques are still the practical and mental tools I carry with me and use today.

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    Beginning at GM Styling was rather like starting at the top, but after that, whether working in Medardo Fantuzzi’s tiny carrozzeria in Modena, Italy, or with master metalsmiths like Emil Diedt at Troutman-Barnes in Culver City, California, or with Don Borth and Red Rose building the TR250K for Kas Kastner of Triumph, I kept on acquiring new skills that were, ironically, already becoming dated as the industry forged ahead, always focused on making things faster and more efficiently for the world of production design.

    The hands-on art of creating a singular elegant automotive shape using traditional methods somehow kept fading away as the world advanced with ever more sophisticated computer-aided devices. Not that there’s anything intrinsically wrong with complexity, but at the cost of losing those basic skills, one has to wonder if it’s really been worth it.

    While at GM I used the most sophisticated equipment then available, but today only a few of the old guard remember what those were. Full-sized, metal-surfaced drawing tables with milled pencil-groove grids that had to be kept at constant warmth so carefully drawn dimensions wouldn’t change with temperature were the standard. Even the paper used on those tables was required to cure for several hours before use so it could stabilize. Today, almost everything is on screens or even full-sized projections.

    This era’s fantastic electronic wizardry is the perfect solution for huge corporations with design programs intended for mass production, but it’s useless technology for would-be designers who can’t afford the cost of such equipment to create a one-off concept. Take the art of sculpting a concept in clay.

    When Earl introduced the medium to the world of automotive design at GM back in the ’20s, it was considered a pretty radical departure from the traditional three-view engineering that had been perfected by the industry’s skilled draftsmen of the early ’20s. In time, though, clay completely altered the process of automotive design—much as computers have changed the way things are done today—but the cost and technology involved wasn’t so different that it couldn’t be easily utilized by individuals with the passion to begin on their own.

    Clay models are still “sculpted” by hand in several of the world’s major automotive design studios, but now most of the work is done by computer-driven, high-speed, five-axis mills carving foam. The whole process of carefully creating a new form by hand is being lost, as new ideas are created on screen and directly transferred to the machines that do in hours what used to take days of carefully detailed handwork.

    It’s the loss of that coordinated hand-and-eye work in clay that affects so much of modern automotive design. I see those errors in metal on the road every day. The art of car design is being replaced by the necessity to compress time to meet ever more stringent deadlines. The laborious process of applying clay to an armature and then carefully sculpting that surface benefits the final form because of the constant scrutiny from every angle as the form emerges from what first began as an amorphous lump of mud.

    That critical design process can’t be duplicated on a screen, as clay doesn’t lend itself to speed. Even if it did, speed isn’t the essence of great design. It requires the luxury of time to savor the variants of form. Even sketches and beautifully hand-rendered concepts have given way to electronic presentations. Even with the ability to view such well-crafted forms in rotating virtual 3D on a screen, it’s still in two dimensions. Clay offers the classic alternative.

    I still savor my hours spent on a large drawing board or working in clay. Adjusting light on a panel’s surface by adding a few thousandths of an inch of clay can make a subtle difference that can’t really be fully appreciated on screen.

    If a project isn’t too far along, I usually offer my guests the opportunity to smear on some hot clay and then carve off some cooled material so they can experience what it’s like to work in this almost obsolete but still valid medium. There’s something very satisfying about working in clay because the process offers infinite opportunities for change and refinement.

    Every designer soon learns that a rushed detail that becomes compounded by the thousands in production is hard to live with, especially when they see it again in myriad colors on the highway where others can critique it as well. It becomes a lesson never forgotten. I rather like being a dinosaur
     

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