Video game technology allows unlimited detail | FerrariChat

Video game technology allows unlimited detail

Discussion in 'Technology' started by Gershwin, Aug 16, 2011.

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  1. Gershwin

    Gershwin F1 Veteran

    Feb 21, 2005
    6,415
    Kentucky
  2. EnzymaticRacer

    EnzymaticRacer F1 Veteran

    Feb 27, 2005
    5,367
  3. anunakki

    anunakki Seven Time F1 World Champ
    Owner Rossa Subscribed

    Oct 8, 2005
    78,876
    Las Vegas Nevada
    Full Name:
    Jerry
    Is curious they didnt show much movement. No animals running through the environment, no palm trees swaying in the breeze.

    I have a feeling the entire thing bogs down at that point.

    But its coming...
     
  4. Schatten

    Schatten F1 World Champ
    Owner

    Apr 3, 2001
    11,238
    Austin, TX
    Full Name:
    Randy
    This is quite an old video. Rehashed to gain more interest in the shift away from polygons?
     
  5. WJHMH

    WJHMH Two Time F1 World Champ
    Silver Subscribed

    Sep 5, 2001
    26,457
    Panther City, Texas
    Full Name:
    WJHMH
    I remember hearing John Carmack trying to do something this with Rage & the Tech 5 engine when he announced the project back in 2007, since the sale of ID to Bethesda back in 2009 a lot of corners were cut, even when EA worked on the project then had it taken away from them, in a way I'm relieved that happened. Even though this isn't close to what Euclideon is working on, it's still damn impressive.

    2007
    [ame]http://www.youtube.com/watch?v=219ohJZd8dI[/ame]

    2011 (Finally)
    [ame]http://www.youtube.com/watch?v=r3ROC9CMcPY&t=1m[/ame]
     

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